December 11, 2018
The combat system for The First World War has expanded features that allow us greater control over battle results. All units now possess hit points... key to the simulating the WW1 grinding manpower losses and territorial stalemates.
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October 15, 2018
Factus Games announces the release of a new content expansion for Making History: The Second World War featuring the foremost vessels of the Imperial Japanese Navy.
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October 14, 2018
Factus Games announces the development of a new game about the First World War called Making History: The Great War Gold Edition.
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August 03, 2018
A new version of The Second World War is now available. In this release we’ve implemented a Difficulty system to provide a greater challenge to players who are finding the game too easy. As with any new system, we expect there might be further adjustments needed to get the difficulty levels balanced.
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June 04, 2018
A minor post-release update is now active. This one resolves a few bugs and user requests like balancing suggestions and UI improvements. We will continue to make updates to the game when new issues arise. New features and content changes are being evaluated for future releases.
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March 18, 2018
Submarine detection behavior has been significantly improved. Now ships and aircraft with sub detection capability only have a % chance to see a sub on a given turn. This allows us to give higher level units improved sub sighting ability and expand the stealth gameplay of the submarine units.
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February 16, 2018
There are many other new fixes and additions with pre-release #9, but this memory solution is just such a big deal, I felt I needed to focus my update on that. Much of the work we’ve done beside optimization has been targeted at finishing the task list and responding to user requests and bug reports.
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January 30, 2018
Bombing your enemy’s cities has become more consequential with the new factory hitpoint system we’ve added in Update #8. When your air units target city industries, the attacks can damage factories and potentially wipe out the buildings.
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January 14, 2018
In this release we are introducing a new scenario called Last Days of Peace. It begins a few weeks before the Invasion of Poland. This allows players to skip the buildup years and get right into the war.
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December 15, 2017
The latest version of The Second World War is now live. There's a lot of new AI improvements, fixes and some new content additions. To begin with, we’ve about finished our comprehensive rewrite of the Land Offensive/Defensive AI.
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November 28, 2017
The biggest feature improvement in this release is the inclusion of Hit Points on all military units. We moved away from a single hit system that resulted in too much randomness to something that relies more on unit combat properties.
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November 10, 2017
We’ve finished rewriting the Military Defense AI. This work covered several areas important to making the AI nations tougher opponents. Nations will use their Sphere of Interests combined with the AI Character property Militarism Policy to influence the core the defensive decisions.
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