May 23, 2020
We’ve just completed a new feature selected from our wish list of items we’ve wanted to add to Making History: The First World War. It involves the mobilization of national armies and the seemingly unstoppable momentum towards war.
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April 01, 2020
While there’s still more AI, game balancing and UI/graphical improvements to work on, overall we feel the game is ready to release to the community through Steam’s Early Access program.
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October 27, 2019
One of the more entertaining aspects of a Making History game is witnessing nations that disappeared from history like Austria-Hungary survive and prosper. Or witness countless others that failed to meet their nationalistic ambitions like Greater Armenia or Kurdistan, emerge and become lasting independent states.
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June 05, 2019
Over the last several months work on the The First World War been focused on UI skinning, the game map and scenario content creation. UI design and implementation will be on-going up to the release date.
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February 01, 2019
Using the special Minesweeper unit, nations can mine coastal waters for defense measures, or blockade enemy shipping lanes to sink merchant and naval vessels.
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December 11, 2018
The combat system for The First World War has expanded features that allow us greater control over battle results. All units now possess hit points... key to the simulating the WW1 grinding manpower losses and territorial stalemates.
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October 15, 2018
Factus Games announces the release of a new content expansion for Making History: The Second World War featuring the foremost vessels of the Imperial Japanese Navy.
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October 14, 2018
Factus Games announces the development of a new game about the First World War called Making History: The Great War Gold Edition.
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August 03, 2018
A new version of The Second World War is now available. In this release we’ve implemented a Difficulty system to provide a greater challenge to players who are finding the game too easy. As with any new system, we expect there might be further adjustments needed to get the difficulty levels balanced.
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June 04, 2018
A minor post-release update is now active. This one resolves a few bugs and user requests like balancing suggestions and UI improvements. We will continue to make updates to the game when new issues arise. New features and content changes are being evaluated for future releases.
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March 18, 2018
Submarine detection behavior has been significantly improved. Now ships and aircraft with sub detection capability only have a % chance to see a sub on a given turn. This allows us to give higher level units improved sub sighting ability and expand the stealth gameplay of the submarine units.
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February 16, 2018
There are many other new fixes and additions with pre-release #9, but this memory solution is just such a big deal, I felt I needed to focus my update on that. Much of the work we’ve done beside optimization has been targeted at finishing the task list and responding to user requests and bug reports.
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