The First World War: Progress Report #5

The First World War: Progress Report #5

October 27, 2019 2 Comments

Production Update


The new game Making History: The First World War is unfortunately taking longer than expected to complete. And though the first two scenarios are mostly finished, there is still a lot we want to add before the release. This MH game will feature the largest amount of AI scripting aimed at creating gameplay along the non-historical paths that all players inevitably take. The scripts work in conjunction with the base AI that is designed to be more generic in behavior. While these tools give us significant control over most aspects of the game, we are careful not to force the progress to remain tied to any historical path.


In the 1914 scenario that begins in the weeks before the historical start of WWI, it’s still possible to lead Austria Hungary, Germany or Russia away from the big clash of Great Powers. However, navigating through the July Crisis will be more difficult than in previous Making History games. The AI is crafted to play the mobilization gamesmanship that historically pulled each of these nations into a disastrous global conflict. As Russia, you may choose to skip mobilizing your forces rather than respond in kind to an Austrian mobilization. But failure to do so can give your enemies an early, unrecoverable advantage. In other words, just like in August 1914, the Great Powers are trigger happy and do not want to be left unprepared.

Each nation will also be face unique challenges due to geography and the historical conditions present at the time. Many of the secret treaties that created obligations and divided the world amongst the signers have been included. These treaties will present opportunities to shift allegiances and veer the course of the game away from the historical timeline.


One of the more entertaining aspects of a Making History game is witnessing nations that disappeared from history like Austria-Hungary survive and prosper. Or witness countless others that failed to meet their nationalistic ambitions like Greater Armenia or Kurdistan, emerge and become lasting independent states. This level of nuance takes time. Of course most players will never found a Celtic republic or lead a Coptic rebellion in Egypt, but it can be accomplished under the right circumstances along with many more.

Over the next few weeks we will continue adding events and other scenario content. We’ve still not scripted the Asian theater or the Russian Revolution and those are both large tasks. Some game engine upgrades is also underway to improve performance and reduce the game crashes that some PC configurations experienced. We hope to give more details on this work in the near future once the results are tested and confirmed.

And though we’re still not ready to set a release date, Factus Games is 100% focused on getting Making History: The First World War done as soon as we can.



2 Responses

Loïc
Loïc

November 06, 2019

Thanks for the report progress. The game looks really promising.

Zingusz
Zingusz

November 06, 2019

Can you also try to imrpove on the difficulty of the game? In the second world war, even on the highest difficulty the game is still rather easy, the AI doesnt utilize its resources efficiently enough and they dont make much army either. Playing with Germany in the 1936 scenario by the time its 1940 my army is already 3 times bigger than the armies of the rest of the world combined.

Leave a comment

Comments will be approved before showing up.


Also in News

The First World War: Progress Report #4
The First World War: Progress Report #4

June 05, 2019 10 Comments

Over the last several months work on the The First World War been focused on UI skinning, the game map and scenario content creation. UI design and implementation will be on-going up to the release date.

Read More

The First World War: Progress Report #3
The First World War: Progress Report #3

February 01, 2019 3 Comments

Using the special Minesweeper unit, nations can mine coastal waters for defense measures, or blockade enemy shipping lanes to sink merchant and naval vessels.

Read More

The First World War: Progress Report #2
The First World War: Progress Report #2

December 11, 2018 2 Comments

The combat system for The First World War has expanded features that allow us greater control over battle results. All units now possess hit points... key to the simulating the WW1 grinding manpower losses and territorial stalemates. 

Read More