The First World War: Progress Report #5

The First World War: Progress Report #5

October 27, 2019 8 Comments

Production Update


The new game Making History: The First World War is unfortunately taking longer than expected to complete. And though the first two scenarios are mostly finished, there is still a lot we want to add before the release. This MH game will feature the largest amount of AI scripting aimed at creating gameplay along the non-historical paths that all players inevitably take. The scripts work in conjunction with the base AI that is designed to be more generic in behavior. While these tools give us significant control over most aspects of the game, we are careful not to force the progress to remain tied to any historical path.


In the 1914 scenario that begins in the weeks before the historical start of WWI, it’s still possible to lead Austria Hungary, Germany or Russia away from the big clash of Great Powers. However, navigating through the July Crisis will be more difficult than in previous Making History games. The AI is crafted to play the mobilization gamesmanship that historically pulled each of these nations into a disastrous global conflict. As Russia, you may choose to skip mobilizing your forces rather than respond in kind to an Austrian mobilization. But failure to do so can give your enemies an early, unrecoverable advantage. In other words, just like in August 1914, the Great Powers are trigger happy and do not want to be left unprepared.

Each nation will also be face unique challenges due to geography and the historical conditions present at the time. Many of the secret treaties that created obligations and divided the world amongst the signers have been included. These treaties will present opportunities to shift allegiances and veer the course of the game away from the historical timeline.


One of the more entertaining aspects of a Making History game is witnessing nations that disappeared from history like Austria-Hungary survive and prosper. Or witness countless others that failed to meet their nationalistic ambitions like Greater Armenia or Kurdistan, emerge and become lasting independent states. This level of nuance takes time. Of course most players will never found a Celtic republic or lead a Coptic rebellion in Egypt, but it can be accomplished under the right circumstances along with many more.

Over the next few weeks we will continue adding events and other scenario content. We’ve still not scripted the Asian theater or the Russian Revolution and those are both large tasks. Some game engine upgrades is also underway to improve performance and reduce the game crashes that some PC configurations experienced. We hope to give more details on this work in the near future once the results are tested and confirmed.

And though we’re still not ready to set a release date, Factus Games is 100% focused on getting Making History: The First World War done as soon as we can.



8 Responses

Factus Games
Factus Games

February 16, 2020

The game is heading to Steam Early Access as soon as we finish some technical engine improvements. We’ve been adding a huge amount of custom AI. This has taken a long time to produce and there is still more to complete for the final release version.

Kevin
Kevin

February 16, 2020

Anything new on development?

Nats
Nats

February 16, 2020

Any chance of improving the map graphics I wonder? It would be nice to see a new feresh look for that very important part of the game. Graphics arent everything but they are important when you are trying to get people to rebuy the new version of a game, as well as entice new players. Especially when we have fantastic looking 3d environments now from Paradox in Imperator.

Yuri
Yuri

February 16, 2020

I agree with Zingusz, the fact that there was no difficulty setting in the first great war game destroyed replay ability. I Literally had the game down to a science, where there was no possibility of failure even if i purposely made mistakes. The difficulty setting in the great war was far too easy. It took a game that i probably would have played for hundreds of hours to a game i played for 30ish. It’s a fantastic game but it seriously needs a difficulty setting.

3Dmadness
3Dmadness

February 16, 2020

Sounds like its going to be amazing, I would love to see an improvement in presentation as far as the map goes, but I must say improved options for diplomacy will be a big game changer.

David Thompson
David Thompson

February 16, 2020

I LOVE the previous version of this game, one of my all-time best gaming experiences in over 40 years as a player, so I hope you will not “fix” anything that “ain’t broke”. One detail I would really love to see added would be enhanced capabilities and sub-types for Zeppelins, which would add flavor for what was unique to this era.

Loïc
Loïc

November 06, 2019

Thanks for the report progress. The game looks really promising.

Zingusz
Zingusz

November 06, 2019

Can you also try to imrpove on the difficulty of the game? In the second world war, even on the highest difficulty the game is still rather easy, the AI doesnt utilize its resources efficiently enough and they dont make much army either. Playing with Germany in the 1936 scenario by the time its 1940 my army is already 3 times bigger than the armies of the rest of the world combined.

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