Factus Games announces the release of a new scenario for The First World War called The Clash of Continents. It has a non-historical setting with sandbox style gameplay inspired by the classic board game Risk and it’s available free for all owners of the game.
There are 6 major factions each representing the continent where they begin the game. They start off controlling only a single region but receive significant advantages over the much larger minor factions that dominate the land masses. This allows for easy conquest early on against the mostly defenseless neighbors. The scenario immediately becomes a race to expand across the globe before the other major continental powers get their first.
Clash of Continents is meant to be a less serious endeavor. The aim for this scenario was to create something focused entirely on conquest that might be a better experience for multiplayer games. It’s a more simplified version of Making History without any trade or diplomatic concerns. Resources are plentiful but like most of the world, undeveloped. The AI is warlike and is rarely interested in peace. Each major continental power claims the entire map so players will be in a constant state of war.
There were design choices in the making of Clash of Continents which will have a large impact on how the game plays. For example, the decision to make the non-major nations begin with basically nothing. This was done to facilitate uninhibited conquest in the early stages of the game. We believe the interesting conflicts will emerge when these powers finally meet. It is still possible we will modify some of the gameplay as more players provide feedback on their experiences.
More Making History: The First World War updates and content additions are in the works. The Second World War will also be receiving regular improvements and we may release Clash of Continents or something similar for that game.