Early Access Game Update #5

Early Access Game Update #5

November 28, 2017

The biggest feature improvement in this release is the inclusion of Hit Points on all military units. We moved away from a single hit system that resulted in too much randomness to something that relies more on unit combat properties. 

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Early Access Game Update #4

Early Access Game Update #4

November 10, 2017 1 Comment

We’ve finished rewriting the Military Defense AI. This work covered several areas important to making the AI nations tougher opponents. Nations will use their Sphere of Interests combined with the AI Character property Militarism Policy to influence the core the defensive decisions.

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Early Access Game Update #3

Early Access Game Update #3

November 03, 2017 2 Comments

The AI work is currently focussed on border security, coastal sea zone defense and amphibious assaults. There are improvements to the sea invasion targeting. The AI should be applying more rational criteria when ordering an amphibious assault.

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Early Access Game Update #2

Early Access Game Update #2

October 27, 2017 2 Comments

A new version of The Second World War is now live. This week we’ve made some big changes to the AI military recruitment system.

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Early Access Game Update #1

Early Access Game Update #1

October 20, 2017 2 Comments

Our first weekly Update is now live. If you have Steam you will get the new files automatically. For Non-Steam-Users that do not opt-in to Auto-Updates, you will need to download the installer from the Support page.

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Steam Early Access / Pre-Release Version Now Available

Steam Early Access / Pre-Release Version Now Available

October 13, 2017

Making History: The Second World War is officially for sale at the Factus Games Store and Steam as an Early Access title. This is a pre-release version.

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Pre-release Notes: The Second World War

Pre-release Notes: The Second World War

October 05, 2017

The following entries are from posts made on the Making History: The Second World War Steam Forums. I've been providing some progress reports with details on what the team is working on.

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Interview Q & A with Factus Games Founder Ralph Gerth

Interview Q & A with Factus Games Founder Ralph Gerth

September 19, 2017 3 Comments

Questions about the newest Making History release, The Second World War, some background on Factus Games from the owner and designer of the Making History series.

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New Pre-Release Screenshots

New Pre-Release Screenshots

September 19, 2017 4 Comments

Series of in-game screenshots from the pre-release version of Making History: The Second World War.

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The Second World War: Historic Timelines & Advanced Weapons

The Second World War: Historic Timelines & Advanced Weapons

August 08, 2017

Making History games are―as the name implies―designed to allow players to change the outcome of important historical conflicts. Each scenario generally reflects the world on a given date by translating researched information into game data. 

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The Second World War: Air Power

The Second World War: Air Power

July 01, 2017

In my previous post I wrote briefly about the importance of carriers in the Pacific theater and how the ability to project air power from a distance changed naval warfare. All kinds of warships were destroyed from the air, and the aircraft carrier became the principle capital ship of the modern surface fleet. Air power played a decisive role in World War II and was responsible for the destruction of entire cities. On land and at sea, the ability to dominate the air became a critical advantage.

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The Second World War: Naval Gameplay and Carriers

The Second World War: Naval Gameplay and Carriers

June 06, 2017

When working on the design of the Second World War, I spent many hours immersing myself in the drama and core themes of the conflict reading books and even watching old movies. This being my third involvement in a Making History WWII-based title, I know the main story-lines. Still I felt the need to review the course of the war many times over focusing on the important timeline events...

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