Early Access Game Update #9

Early Access Game Update #9

February 16, 2018

There are many other new fixes and additions with pre-release #9, but this memory solution is just such a big deal, I felt I needed to focus my update on that. Much of the work we’ve done beside optimization has been targeted at finishing the task list and responding to user requests and bug reports. 

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Early Access Game Update #8

Early Access Game Update #8

January 30, 2018

Bombing your enemy’s cities has become more consequential with the new factory hitpoint system we’ve added in Update #8. When your air units target city industries, the attacks can damage factories and potentially wipe out the buildings.

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Early Access Game Update #7

Early Access Game Update #7

January 14, 2018

In this release we are introducing a new scenario called Last Days of Peace. It begins a few weeks before the Invasion of Poland. This allows players to skip the buildup years and get right into the war.

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Early Access Game Update #6

Early Access Game Update #6

December 15, 2017 1 Comment

The latest version of The Second World War is now live. There's a lot of new AI improvements, fixes and some new content additions. To begin with, we’ve about finished our comprehensive rewrite of the Land Offensive/Defensive AI.

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Early Access Game Update #5

Early Access Game Update #5

November 28, 2017

The biggest feature improvement in this release is the inclusion of Hit Points on all military units. We moved away from a single hit system that resulted in too much randomness to something that relies more on unit combat properties. 

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Early Access Game Update #4

Early Access Game Update #4

November 10, 2017 2 Comments

We’ve finished rewriting the Military Defense AI. This work covered several areas important to making the AI nations tougher opponents. Nations will use their Sphere of Interests combined with the AI Character property Militarism Policy to influence the core the defensive decisions.

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Early Access Game Update #3

Early Access Game Update #3

November 03, 2017 2 Comments

The AI work is currently focussed on border security, coastal sea zone defense and amphibious assaults. There are improvements to the sea invasion targeting. The AI should be applying more rational criteria when ordering an amphibious assault.

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Early Access Game Update #2

Early Access Game Update #2

October 27, 2017 2 Comments

A new version of The Second World War is now live. This week we’ve made some big changes to the AI military recruitment system.

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Early Access Game Update #1

Early Access Game Update #1

October 20, 2017 2 Comments

Our first weekly Update is now live. If you have Steam you will get the new files automatically. For Non-Steam-Users that do not opt-in to Auto-Updates, you will need to download the installer from the Support page.

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Steam Early Access / Pre-Release Version Now Available

Steam Early Access / Pre-Release Version Now Available

October 13, 2017

Making History: The Second World War is officially for sale at the Factus Games Store and Steam as an Early Access title. This is a pre-release version.

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Pre-release Notes: The Second World War

Pre-release Notes: The Second World War

October 05, 2017

The following entries are from posts made on the Making History: The Second World War Steam Forums. I've been providing some progress reports with details on what the team is working on.

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Interview Q & A with Factus Games Founder Ralph Gerth

Interview Q & A with Factus Games Founder Ralph Gerth

September 19, 2017 3 Comments

Questions about the newest Making History release, The Second World War, some background on Factus Games from the owner and designer of the Making History series.

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