The First World War: Progress Report #5

The First World War: Progress Report #5

October 27, 2019 2 Comments

One of the more entertaining aspects of a Making History game is witnessing nations that disappeared from history like Austria-Hungary survive and prosper. Or witness countless others that failed to meet their nationalistic ambitions like Greater Armenia or Kurdistan, emerge and become lasting independent states.

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The First World War: Progress Report #4

The First World War: Progress Report #4

June 05, 2019 10 Comments

Over the last several months work on the The First World War been focused on UI skinning, the game map and scenario content creation. UI design and implementation will be on-going up to the release date.

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The First World War: Progress Report #3

The First World War: Progress Report #3

February 01, 2019 3 Comments

Using the special Minesweeper unit, nations can mine coastal waters for defense measures, or blockade enemy shipping lanes to sink merchant and naval vessels.

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The First World War: Progress Report #2

The First World War: Progress Report #2

December 11, 2018 2 Comments

The combat system for The First World War has expanded features that allow us greater control over battle results. All units now possess hit points... key to the simulating the WW1 grinding manpower losses and territorial stalemates. 

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IJN Models Update

IJN Models Update

October 15, 2018

Factus Games announces the release of a new content expansion for Making History: The Second World War featuring the foremost vessels of the Imperial Japanese Navy. 

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The First World War: Progress Report #1

The First World War: Progress Report #1

October 14, 2018 4 Comments

Factus Games announces the development of a new game about the First World War called Making History: The Great War Gold Edition.

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The Second World War Update #3

The Second World War Update #3

August 03, 2018 2 Comments

A new version of The Second World War is now available. In this release we’ve implemented a Difficulty system to provide a greater challenge to players who are finding the game too easy. As with any new system, we expect there might be further adjustments needed to get the difficulty levels balanced.

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The Second World War Game Update

The Second World War Game Update

June 04, 2018 4 Comments

A minor post-release update is now active. This one resolves a few bugs and user requests like balancing suggestions and UI improvements. We will continue to make updates to the game when new issues arise. New features and content changes are being evaluated for future releases.

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Early Access Game Update #10

Early Access Game Update #10

March 18, 2018 2 Comments

Submarine detection behavior has been significantly improved. Now ships and aircraft with sub detection capability only have a % chance to see a sub on a given turn. This allows us to give higher level units improved sub sighting ability and expand the stealth gameplay of the submarine units.

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Early Access Game Update #9

Early Access Game Update #9

February 16, 2018

There are many other new fixes and additions with pre-release #9, but this memory solution is just such a big deal, I felt I needed to focus my update on that. Much of the work we’ve done beside optimization has been targeted at finishing the task list and responding to user requests and bug reports. 

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Early Access Game Update #8

Early Access Game Update #8

January 30, 2018

Bombing your enemy’s cities has become more consequential with the new factory hitpoint system we’ve added in Update #8. When your air units target city industries, the attacks can damage factories and potentially wipe out the buildings.

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Early Access Game Update #7

Early Access Game Update #7

January 14, 2018

In this release we are introducing a new scenario called Last Days of Peace. It begins a few weeks before the Invasion of Poland. This allows players to skip the buildup years and get right into the war.

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