The First World War: Early Access Release Notes #2

The First World War: Early Access Release Notes #2

September 18, 2020

The 2nd update for Making History: The First World War Early Access version is now uploaded to Steam and ready to play. Our focus for this release was to get the AI to start deploying Naval Mines. This system is more content driven since there are very specific locations and choke points where nations historically created minefields. At this stage, Germany, Britain, Russia and the Ottoman Empire are engineered to be aggressive about mining the areas we have defined for them. The next steps will be to decouple mining decisions from the specific nations and tie it to the territory they control. Mining Zones can then be targeted by any nation that has a strategic advantage in that area.

A significant amount of the work we have remaining to finish up in Early Access involves expanding content and game balancing. We received several helpful reports and suggestions from the users on missing elements and content errors. Everything goes into our database dedicated to tracking issues. Each update going forward should have a larger implementation improvement or addition, plus as many content fixes that we have time to complete before the next milestone.

The next scenario, The Balkan Wars is scheduled for release in 2 weeks. It’s probably ready to share now. Our reason to wait is to keep the focus on the 1914 scenario and limit the scale of possible content errors to a single source. We’ll update the community on our progress in next week's release notes and through the forums.

Release Notes:

  • Remove Large Decals from rendering underneath Airbases
  • Modified Health Facilities Maintenance Costs
  • Modified Research Facilities Construction Costs
  • Modified Fishery Buildings Construction Costs
  • Modified Food Producers Construction Costs
  • Modified Energy Producers Construction Costs
  • Modified Health Facilities Construction Costs
  • Modified Health Facilities Construction Time
  • Modified Recruitment Facilities Construction Costs
  • Modified Shipyard Facilities Construction Costs
  • Increased Most Land Unit Maintenance Costs by 1 Gold
  • Fixed Medical Center Icon level display error, labeled as II instead of III
  • Lowered chance of hitting a neutral nation Mine
  • New event Trigger to confirm no enemy troops are in a specified region(s)
  • Added Naval Mining AI scripts for UK, Germans, Russians, Ottomans
  • Added missing Greek ships to The July Crisis scenario

 




Also in News

Making History: The First World War - Post Release Update #4
Making History: The First World War - Post Release Update #4

October 29, 2021

In this new update we focused on fixing some known bugs that were all reported by the community. One big issue involved the Editor. The bug prevented users from creating naval units in mods. This problem was resolved and should now be in working.

Read More

Making History: The First World War - Clash of Continents
Making History: The First World War - Clash of Continents

August 12, 2021

Factus Games announces the release of a new scenario for The First World War called The Clash of Continents. It has a non-historical setting with sandbox style gameplay inspired by the classic board game Risk

Read More

Making History: The First World War - Early Access Update #10
Making History: The First World War - Early Access Update #10

March 04, 2021

The latest update is mostly focused on cleaning up the game in preparation for the transition to a final release. 

Read More