From the post title above, you might notice we've decided to change the name of the upcoming WWI release from Making History: The Great War Gold Edition to Making History: The First World War. This naming revision better reflects the shared gameplay style with our latest WW2 release The Second World War. We felt the title Great War Gold Edition might suggest a product that is merely an adjustment to the original Great War game when it’s actually a lot more. This change will provide greater distinction between the two WWI versions and present a more reliable expectation to potential players.
Using The Second World War system functionality as a base, The First World War will share many common aspects to that game. Still, shifting the timeline into a new era requires a lot of internal changes. From combat to governing, WWI has a different pace and it’s own unique thematic challenges to orchestrate. In this and future reports, we’ll describe some of the features that will be part of Making History: The First World War and how the game compares with Making History: The Great War.
The systems and content of Making History: The First World War will be crafted to bring the player a strategic level experience from one of the most destructive periods in human history. WWI is infamous for both the widespread introduction of new modern weaponry and the horrendous attrition battles. This was a war between all the great powers of the age, each straddling to one degree or another, the old world and the new. Nations must fight to survive continental ambitions and the burgeoning social upheavals emanating from new ideological forces. Europe is at its height of power. They control the world and are on the verge of destroying it.
To represent the historical timeline and dynamics of the era, The First World War uses a powerful scripting tool that allows our content team to create a wide range of gameplay. This new event system has much more system and AI control than we had available with The Great War. With these tools, we can ensure a greater historical experience for the player. However, as with all Making History games we prefer to allow the player to explore alternatives. To achieve this the game will contain a number of a-historical event paths. More importantly, the generic game AI is engineered to adapt to players as they inevitably go beyond historical narratives.
The combat system for The First World War has expanded features that allow us greater control over battle results. All units now have hit points. This makes it easier to balance unit effectiveness leading to more expected combat outcomes. Units are auto-reinforced or repaired giving them greater sustainability in the field. Pacing is also key to simulating the WW1 grinding manpower losses and territorial stalemates.
Nation AI is more defensive minded now. They will attack but they try hard to never leave a border region undefended and they’ll evaluate their strength versus enemies on each turn. Colonies also get pulled into the conflicts as the European Empires will recruit manpower from Africa and Asia to replace depleted ranks.
The Feature List below focuses on differences between The First World War and The Great War. Most of the items are finished but there is significant content and game balancing to be completed. The release date is not set. Currently there are no plans for a Steam Early Access period but that could maybe change.
The First World War Feature List
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