The First World War: Progress Report #6

The First World War: Progress Report #6

April 01, 2020 6 Comments

It has been a while since we’ve posted a progress report for our newest game Making History: The First World War. The expected release date is at least two quarters beyond what was initially expected. This is in large part due to the amount of content work we’ve included in The First World War versus previous Making History titles. Another big reason for the delay has to do with important upgrades that are being added to the Making History game engine.

For the last few months the main focus on the engineering side has been implementing 64 bit processor support that will vastly improve memory management. This in turn gives us freedom to expand the quality and quantity of content to the game while improving overall performance. Engine work of this magnitude can be a tedious process that takes a lot of time. It’s also difficult to predict when the conversion will be finished. In the meantime, other areas of the game will continue to move towards completion.


Even without the engine improvements, Making History: The First World War is in a very playable condition. Almost all features are operating as planned and we have at one finished scenario with another that’s fairly close to being done. While there’s still more AI, game balancing and UI/graphical improvements to work on, overall we feel the game is ready to release to the community through Steam’s Early Access program.

Releasing a game in Early Access helps set context for prospective customers and provides them with information about plans and goals before the final release. Those who choose to participate in Early Access provide feedback and insights on the game while we are still in development. As a small company, this stage is vital to the process since the more eyes we get on the game, the quicker we can find and solve possible issues.


When you buy the game at the Early Access stage you own the game indefinitely and will receive all updates and product support. We are considering a discount to all Early Access participants. You can read more about Steam’s Early Access and get updated information on the new Making History: The First World War Steam page.

Even if you do not use the Steam service to play your games, you can still visit the Steam website and participate in the community discussions. Factus Games is very active in the Making History Steam-based forums. We will also offer non-Steam players access to the pre-release version of the game on the Factus Games website.



6 Responses

rmgiv
rmgiv

May 24, 2020

The game engine for The First World War is being upgrade to run in 64 bit. This should eliminate all of the memory crashes the other games sometimes experienced. The older games will also be re-released in 64 bit once the work is completed.

rmgiv
rmgiv

May 24, 2020

The First World War will have difficulty levels.

Michael Diermeier
Michael Diermeier

May 23, 2020

I hope that in the new game in single player mode, the computer opponent will withdraw his units if he is outnumbered in resistance or attack. Units should also be able to surrender and not be completely destroyed.

David
David

May 23, 2020

I’m a loyal follower of making history, since the original game came out I’ve sunk hundreds of hours into the franchise. IMHO the great war was the best game in the entire series. However there was one thing that really was disappointing about the game. The lack of difficulty settings made replayability tank. I got so good at the game I could win as Germany no matter what i did on the default difficulty setting. I even tried doing stuff like only focusing on naval tech and no army tech and I still crushed everyone. It really sucked because like i said I love the game so much and think its the best one ever made, but if I could change one thing it would be AI difficulty settings. Offering more of a challenge in these types of games where you know the AI cannot be perfect is something I think is very important. Thank you for your time

Michael Diermeier
Michael Diermeier

May 23, 2020

I will definitely buy the new game and am really looking forward to the new features. I hope that when programming the projection a front line appears when the troops advance or retreat so that an entire country section is not lost or won. This front line should also appear within an occupied zone. Only when own or opposing troops have completely conquered or left the country part, is this province assigned to the respective side.
The presentation of front lines makes the making history much more exciting. It’s the very best military strategy game ever!

Frank Lehnen
Frank Lehnen

May 23, 2020

Good news about the game “The First World war”. But i have one important question before i take part in early access. I bought all of the Making History games – but in the last game “The Second world war” is still a major bug – game is crashing by memory errors in late game. Will this problem be fixed?
I love your games but i will not buy any games in the future that are not playable.

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