The First World War: Progress Report #4

The First World War: Progress Report #4

June 05, 2019 11 Comments

Production Update

Over the last several months work on the The First World War been focused on UI skinning, the game map and scenario content creation. UI design and implementation will be on-going up to the release date. The game map is mostly finished but some changes might be added to support newly devised scenario concepts. So far, those familiar with the Making History: The Second World War map can expect a world with more regions and cities to conquer or develop.

The First Scenario

There are 3 scenarios planned for release and a 4th special scenario that should be ready soon after the game is finished if not before. The initial 3 will begin play at an historically important date in the World War I era. We are currently writing events for a scenario focused on the pre-war period called The Balkan Wars. It will begin at a point where the Italian-Turkish War is winding down, just prior the the attack by the Balkan nations on the Ottoman Empire.

The new scripting tools inherited from The Second World War engine allows us to craft more challenging and multi-layered AI decision making. Making History is a blend of open gameplay that follows historically based timelines. Big events like the First and Second Balkan Wars, the assassination of Archduke Franz Ferdinand and the Gallipoli invasion will all be in the game. But there’s nothing that prevents a player from altering the timeline. It’s also possible for the AI to go off script. Basically, the earlier the game begins, the greater potential for non-historical outcomes.

We can ensure a big war between the Great Powers will occur, but the spark might be unexpected like a Russian invasion of the Ottoman Empire or an early Austro-Hungarian attack on Serbia. It’s possible to force the AI and even the player to a narrow pre-scripted experience that follows WWI history but that’s not true to the gameplay we are seeking to achieve.

The overriding principle is to allow the player to change history. Entertainment value is derived from the surprising diversions - as long as results are believable.

The Balkan Wars present an interesting challenge to orchestrate and contain. All the nations allied against the Turks have overlapping territorial goals. Small differences in who controls what determines whether a second Balkan war will be triggered and who might be involved. This is a conflict zone that has potential to trigger a global war before the historical date in the Summer of 1914. The AI just naturally wants to fight here. Players actions can ultimately affect timelines, war participants who alliances.

More scenario and other gameplay information will be presented in the next Making History: The First World War update.



11 Responses

Michael Diermeier
Michael Diermeier

February 16, 2020

Ich würde mir wünschen, dass die Projektion eine Frontlinie bei vorrücken oder zurückgehen der Truppeneinheiten erscheint, so dass nicht gleich eine ganze Landessektion verloren geht oder auch gewonnen wird. Diese Frontline sollte auch innerhalb einer besetzten Zone erscheinen. Erst wenn eigene oder gegnerische Truppeneinheiten den Landesteil komplett erobert oder verlassen hat, wird diese Provinz der jeweiligen Seite zugesprochen.
Mit Frontlinien wird das Making History noch viel spannender!

Factus Games
Factus Games

October 22, 2019

Production time has been extended due to the extra AI we decided to add this time. Also, we’ve been working on some engine improvements.

Supercomm4
Supercomm4

October 22, 2019

Excited for the next update. Curious if the AI will take any deeper considerations than TSWW’s “spheres of influence” when deciding war or other diplomatic consequences. This engine has so many tantalizing dynamics built in that could play into this: various ethnic groups fleeing battles or tyrannical governments into neighboring countries, causing instability, trade and cost of goods increasing due to regional conflicts or embargoes to the point of conflict etc.

Also curious if there will be more depth around negotiation a peace treaty, and what the AI conditions might need to be.
All in all this game sounds amazing as always. Still can’t get enough of TSWW.

Hotzendorf
Hotzendorf

October 22, 2019

Any new updates to report or release date?

Loïc
Loïc

October 22, 2019

A month and always nothing.

Colonelhess
Colonelhess

October 22, 2019

Can’t wait for the next update! Hope you had fun on your vacation ^^

Factus Games
Factus Games

August 03, 2019

Update & game status report coming soon. Just got back from vacation.

Georgi Prvanov
Georgi Prvanov

August 03, 2019

I really like the fact that there will be more regions

Loïc
Loïc

August 03, 2019

Hello, have you a release date ? or new progress report please ?

karucar
karucar

August 03, 2019

When should we expect the next update?

yonnop
yonnop

August 03, 2019

Good update on the game mechanics so far. well done! I would suggest the developing team to add more natural resources such as rubber, tin, etc. to the gameplay. I would also love to see various food production type and unique based on the different regions of the world. This will encourage nations to conquer different areas of the world.

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